Sept 20, 2015 18:25:49 GMT -5
Post by Desmond Grey on Sept 20, 2015 18:25:49 GMT -5
ITEMS
DAGGER OF CORRUPTION
- TIER 2 damage
- ENCHANTED (special, locked) | This dagger has venom smithed right into the metal. It will poison anyone it draws blood from for damage similar to a tier 1 attack (wears off three posts after being cut, not stackable)
- The design of the weapon and the symbols on its hilt make it clear that it's a very old piece. It has a strange habit of getting lost easily as people tend to just not notice it's there.
ETHER
TIER 1 ( offense / defense / augment )
TIER 2 ( offense / defense / augment )
TIER 3 ( offense / defense / augment )
TIER 4 ( offense / defense / augment )
TIER 5 ( offense / defense / augment )
- GUARD | self | the next debuff you gain is instantly neutralized. does not dispel until a debuff is cast at you
- LIGHT FEET | self | you are faster. spells per post increases by 1. dispels two posts after being cast
TIER 2 ( offense / defense / augment )
- ASTRAL SHIELD | self | a large shield of pure energy forms in front of you. can withstand two tier 2 or below attacks
- STAIRS | 10ft | your hand glows with a feint purple light allowing you to form platforms large enough for you to stand on comfortably. these are created one at a time. they can hold the weight of only one person. you can keep conjuring them infinitely, though you cannot do anything more than move while doing so (no other spells or attacks). your hands cease glowing when the spell is dispersed.
TIER 3 ( offense / defense / augment )
- REGENERATE | 10ft | recover damage similar to two tier 3 attacks or below. can cast on self or nearby target
- BUBBLE | 30ft | a bubble of pure energy big enough to hold one person forms around your target. any spell tier 3 or below cast inside or outside the bubble is reflected back at the caster. can be cast on self. dispels in your next post.
TIER 4 ( offense / defense / augment )
- none
TIER 5 ( offense / defense / augment )
- locked -- 0/2 T4
DUALITY
TIER 1 ( light / shadow )
TIER 2 ( light / shadow )
TIER 3 ( light / shadow )
- MINOR GLAMOUR | self | don't like your appearance? change it! you can change the colors of things on your person (hair, eyes, clothes, etc) but you will still be recognizable upon close scrutiny. dispels two posts after being cast.
- GLARE | 10ft | you produce a bright light for a split second, just long enough to blind someone. it will affect up to two people looking at you in range. Reduces number of moves per turn by 1 for the next two posts of those affected.
- BLUR | self | your form blurs and becomes less noticeable. it's great for sneaking or hiding, but if someone manages to see you, you should probably run. dispels two posts after being cast.
TIER 2 ( light / shadow )
- BLINK | self, 15ft | you blink--then find yourself somewhere different. short-range teleportation, you must be able to see where you are going.
TIER 3 ( light / shadow )
- locked -- 1/2 T2
NATURE
TIER 1 ( flame / wave / stone / sky )
TIER 2 ( flame / wave / stone / sky )
TIER 3 ( flame / wave / stone / sky )
- HEAL | touch | water streams from your palm, rinsing a wound and amplifying the healing process.
- GUST | 20ft | you push air away using your hands so forcefully that your opponent is knocked to the ground.
TIER 2 ( flame / wave / stone / sky )
- none
TIER 3 ( flame / wave / stone / sky )
- locked -- 0/2 T2
DIVINE
TIER 1 ( invoke )
TIER 2 ( invoke )
TIER 3 ( invoke )
- SCRY | 10ft | a reflective surface shows you what you're looking for. opens a two-way communication window between two reflective surfaces. quality depends on surface cast on (mirrors and water being the best). does not dispel until caster dispels it.
TIER 2 ( invoke )
- locked -- 1/2 T1
TIER 3 ( invoke )
- locked -- 0/2 T2